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Cards are an essential part of Project SEKAI. Five cards comprise a party; this party is used in the rhythm game aspects of the game. All 1☆ cards can be obtained by reading the main stories of each unit. All other rarities of cards can be obtained through gacha, the Event Shop, the Member Exchange Shop, and the Ticket Exchange Shop.
All owned cards can be found in the member menu. To access this menu:
- Tap on the button labeled "メンバー" (this button has a person with headphones icon)
- Tap on the button labeled "メンバー一覧" (this button is located at the bottom right)
Duplicate cards can be turned into fragments of feelings and pure crystals of feelings in the Waiting Room.
List of cards[edit | edit source]
Breakdown[edit | edit source]
When viewing a card, there are 13 key components:
- Card name
- Character
- Unit
- Support unit
- Rarity
- Attribute
- Master rank
- Stats
- Card level
- Skill name
- Skill level
- Skill type
- Side stories
Characters, units, and support units[edit | edit source]
All cards are associated with a character, a unit, and sometimes a support unit. A card will receive power bonus based on the character, and unit or support unit it's associated with. Cards with the same character cannot be in the same party, unless it is for challenge live.
The unit the character is in is the unit that the card is associated with. For example, Distant-Looking, but Friendly, which is Hoshino Ichika's card, has the unit "Leo/need" because Ichika is in Leo/need. Similarly, Aiming to Be an Idol! is associated with both Hanasato Minori and MORE MORE JUMP!. For cards associated with characters in the VIRTUAL SINGER unit, there might be an associated support unit. This support unit is determined by the sekai that virtual singer resides in. A card associated with Leo/need Hatsune Miku would have "Leo/need" as the support unit.
Card | Character | Unit | Support unit |
---|---|---|---|
Distant-Looking, but Friendly | Hoshino Ichika | Leo/need | - |
Aiming to Be an Idol! | Hanasato Minori | MORE MORE JUMP! | - |
The Songstress Everyone Knows | Hatsune Miku | VIRTUAL SINGER | - |
Classroom Sekai | Hatsune Miku | VIRTUAL SINGER | Leo/need |
Rarities[edit | edit source]
Cards have 1 of 5 rarities. Lower rarities have lower stats and weaker skill effects. 3☆ and 4☆ cards must be trained to reach maximum level.
Rarity | Icon |
---|---|
1☆ | |
2☆ | |
3☆ | |
3☆ (trained) | |
Birthday | |
4☆ | |
4☆ (trained) |
Training cards[edit | edit source]
3☆ and 4☆ cards require training to reach the final level cap. These cards may only be trained after reaching the first level cap. Training also increase the power of a card.
To access the training menu:
- Tap on the button labeled "メンバー"
- Tap on the button labeled "育成" and "Training"
- Tap on the tab labeled "特訓"
Then, pick a card to train by tapping on its thumbnail. A popup will show the items needed to train that card. Tapping on the green button labeled "特訓" will consume the items and train the card, raising the level cap and unlocking the trained art.
Rarity | Items needed |
---|---|
3☆ | |
4☆ |
Cards may require cute gems, happy gems, pure gems, or mysterious gems instead of cool gems.
Attributes[edit | edit source]
Every card has 1 of the following 5 attributes. This attribute determines if the card contributes toward a party's event bonus and if the card receives a power bonus from area items.
Attribute | Icon |
---|---|
Cool | |
Cute | |
Happy | |
Mysterious | |
Pure |
Master Ranks[edit | edit source]
Cards with Master Ranks will show a blue diamond with a number in it. This number is the number of ranks; the higher the rank, the more additional stats it gives. For some 4☆ cards, increasing that card's Master Rank will unlock alternate colors for the costume and the unique hairstyle associated with it, a costume for players' virtual live avatars, or solo cuts for certain songs' 3DMVs.
Master Rank can be increased using fragments of feelings for cards of all rarities, or pure crystals of feelings for 4☆ cards.
Rarity | Cost |
---|---|
1☆ | |
2☆ | |
3☆ | |
Birthday | |
4☆ | or |
Stats[edit | edit source]
A card has 3 stats: performance, technique, and stamina. There is no purpose in the individual values of the 3 stats but summing these values results in a card's base power before any additional stats or bonuses. Increasing a card's level will increase that card's stats, and consequently that card's power. Additional stats come from increasing a card's master rank or by reading a card's side story; these additional stats do contribute towards the power shown on a card. Power increase from area item bonuses are not reflected in the power shown on a card.
Rarity | Master rank | Side story 1 | Side story 2 |
---|---|---|---|
1☆ | +150 | +300 | +600 |
2☆ | +300 | +450 | +900 |
3☆ | +450 | +600 | +1500 |
Birthday | +540 | +720 | +1650 |
4☆ | +600 | +750 | +1800 |
Each rank in a card's master rank grants additional stats.
Levels[edit | edit source]
Each card has a maximum level; this level is determined on the rarity and whether or not the card is trained. The higher a card's level, the higher its stats.
Rarity | Trained? | Max level |
---|---|---|
1☆ | - | 20 |
2☆ | - | 30 |
3☆ | No | 40 |
Yes | 50 | |
Birthday | - | 60 |
4☆ | No | 50 |
Yes | 60 |
Level | Total EXP | EXP to next level |
---|---|---|
1 | 0 | 3,000 |
2 | 3,000 | 4,000 |
3 | 7,000 | 5,000 |
4 | 12,000 | 5,400 |
5 | 17,400 | 5,800 |
6 | 23,200 | 6,200 |
7 | 29,400 | 6,600 |
8 | 36,000 | 7,000 |
9 | 43,000 | 7,400 |
10 | 50,400 | 7,800 |
11 | 58,200 | 8,200 |
12 | 66,400 | 8,600 |
13 | 75,000 | 9,000 |
14 | 84,000 | 9,400 |
15 | 93,400 | 9,800 |
16 | 103,200 | 10,200 |
17 | 113,400 | 10,600 |
18 | 124,000 | 11,000 |
19 | 135,000 | 11,400 |
20 | 146,400 | 11,800 |
21 | 158,200 | 12,200 |
22 | 170,400 | 12,600 |
23 | 183,000 | 13,000 |
24 | 196,000 | 13,400 |
25 | 209,400 | 13,800 |
26 | 223,200 | 14,200 |
27 | 237,400 | 14,600 |
28 | 252,000 | 15,000 |
29 | 267,000 | 15,400 |
30 | 282,400 | 15,800 |
31 | 298,200 | 16,200 |
32 | 314,400 | 16,600 |
33 | 331,000 | 17,000 |
34 | 348,000 | 17,400 |
35 | 365,400 | 17,800 |
36 | 383,200 | 18,200 |
37 | 401,400 | 18,600 |
38 | 420,000 | 19,000 |
39 | 439,000 | 19,400 |
40 | 458,400 | 19,800 |
41 | 478,200 | 20,200 |
42 | 498,400 | 20,600 |
43 | 519,000 | 21,000 |
44 | 540,000 | 21,400 |
45 | 561,400 | 21,800 |
46 | 583,200 | 22,200 |
47 | 605,400 | 22,600 |
48 | 628,000 | 23,000 |
49 | 651,000 | 23,400 |
50 | 674,400 | 23,800 |
51 | 698,200 | 24,200 |
52 | 722,400 | 24,600 |
53 | 747,000 | 25,000 |
54 | 772,000 | 25,400 |
55 | 797,400 | 25,800 |
56 | 823,200 | 26,200 |
57 | 849,400 | 26,600 |
58 | 876,000 | 27,000 |
59 | 903,000 | 27,400 |
60 | 930,400 |
Leveling cards[edit | edit source]
Cards can be leveled up just by playing the game or by using beginner, intermediate, or advanced practice scores.
Thumbnail | Item | Exp |
---|---|---|
Practice score (beginner) | 200 | |
Practice score (intermediate) | 10000 | |
Practice score (advanced) | 50000 |
The following steps detail how to level up a card's skill:
- Tap on the button labeled "メンバー"
- Tap on the button labeled "Training"
- Tap on the card to be leveled up
- Select the items to be used and confirm
The buttons on the bottom "リセット", "おすすめ", "決定" are reset, recommended, and confirm, respectively. The recommended button automatically chooses the least items needed for the max level. The number of items consumed can be manually changed in 5 ways:
- "«" button: resets the number to 0
- "−" button: decreases the current number by 1
- text input: sets the number of items to any integer
- "+" button: increases the current number by 1
- "»" button: sets the number to the minimum needed for the highest skill level, or maximum available
Items will only be consumed after the confirm button is pressed.
Skills[edit | edit source]
The skill of a card can be determined by its description. Every skill provides a score boost component, although some come with life or judgment requirements. Skills like "healer" or "perfect locker" have additional side effects.
Type | Japanese | English |
---|---|---|
Scorer | 5秒間 スコアがX%UPする | X% score boost for 5 seconds. |
Perfect locker | Y秒間 GREATがPERFECTになり、5秒間 スコアがX%UPする | All GREATs will become PERFECTs for Y seconds; X% score boost for 5 seconds. |
Y秒間 GOOD以上がPERFECTになり、5秒間 スコアがX%UPする | All GOODs and higher will become PERFECTs for Y seconds; X% score boost for 5 seconds. | |
Y秒間 BAD以上がPERFECTになり、5秒間 スコアがX%UPする | All BADs and higher will become PERFECTs for Y seconds; X% score boost for 5 seconds. | |
Healer | ライフがY回復し、5秒間 スコアがX%UPする | Recover Y life; X% score boost for 5 seconds. |
Perfect scorer | 5秒間 PERFECTのときのみスコアがX%UPする | X% score boost for 5 seconds for PERFECTs only. |
Life scorer | 5秒間 発動時ライフが800未満ならスコアがX%UP、 800以上ならスコアがY%UP、更にライフが10増加毎に+1%UPする(最大Z%) |
For 5 seconds, X% score boost if life is less than 800 or Y% score boost if life is 800. For every +10 life above 800, score boost increased by +1% (up to Z%). |
Accuracy scorer | 5秒間 スコアがY%UP、 GREAT以下を出すまではスコアがX%UPする |
X% score boost for 5 seconds. If you hit GREAT or lower, score boost will be reduced to Y%. |
Birthday scorer | ライフがY回復し、5秒間 PERFECTのときのみスコアがX%UPする | Recover Y life; X% score boost for 5 seconds for PERFECTs only. |
Unit scorer | 5秒間 スコアがX%UPする 自身を除き「Y」メンバーを1人編成する毎にスコアが10%UPし、全員一致で更に10%UPする(最大Z%) |
X% score boost for 5 seconds. Gain additional +10% boost for every [Y] card (except for themselves), and another +10% boost if all cards are from the same unit (up to Z%). |
Bloom Festival scorer | 5秒間 スコアがX%UP
自身と異なるユニットを最大2種類まで、1種類編成する毎にスコアが30%UPする(最大Y%) 5秒間 スコアがX%UP 更に編成からランダムに選んだ他メンバー1人が持つスキルのスコアUP最大値のY%をUP(最大で合計Z%) 5秒間 スコアがX%UP 更にキャラクターランクによってY%UPする(ランク2毎に+1%、現在の合計Z%/最大〇%) |
X% score boost for 5 seconds.
For every different unit types in your team (up to 2 unit types), gain additional +30% score boost (up to Y%). X% score boost for 5 seconds. A random card in your team gain additional score boost by Y% of current selected card's skill (up to Z% in total). X% score boost for 5 seconds. Gain additional +1% score boost for every 2 ranks of Character Rank (currently up to Z%). |
Skill levels[edit | edit source]
The higher the level a skill is, the more powerful its effects will be. When viewing a card, the current skill level and the amount of exp required to level up the skill is shown. The menu to level up skills can be reached by tapping on the "スキルアップ" button. In this new menu, skill up scores, fragments of feelings, and pure crystals of feelings can be consumed to provide exp towards leveling up a skill.
Side stories[edit | edit source]
Every card has 2 side stories. Unlocking side stories gives additional stats to a card and requires a combination of pieces, gems, and miracle gems. The second side story can only be unlocked once the card has reached its max level.
Rarity | Unlock cost | Additional stats |
---|---|---|
1☆ | +300 | |
2☆ | +450 | |
3☆ | +600 | |
Birthday | +720 | |
4☆ | +750 |
Rarity | Unlock cost | Additional stats |
---|---|---|
1☆ | +600 | |
2☆ | +900 | |
3☆ | +1500 | |
Birthday | +1650 | |
4☆ | +1800 |
Cards may require cute pieces, happy pieces, pure pieces, or mysterious pieces instead of cool pieces.
Cards may require cute gems, happy gems, pure gems, or mysterious gems instead of cool gems.