Module:Constants: Difference between revisions

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m (added attribute and difficulty colors)
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local constants = {}
local constants = {}


constants.UNIT_ABBR_TO_UNIT = {
local UNIT_ABBR_TO_UNIT = {
-- VIRTUAL SINGER
-- VIRTUAL SINGER
['virtual singer'] = 'VIRTUAL SINGER',
['virtual singer'] = 'VIRTUAL SINGER',
Line 44: Line 44:


local UNIT_COLORS = {
local UNIT_COLORS = {
['VIRTUAL SINGER'] = { ['background-color'] = '#00CDBA', color = '#FFFFFF' },
['VIRTUAL SINGER'] = { ['background-color'] = '#00CDBA', color = '#000' },
['Leo/need'] = { ['background-color'] = '#4455DD', color = '#FFFFFF' },
['Leo/need'] = { ['background-color'] = '#4455DD', color = '#FFFFFF' },
['MORE MORE JUMP!'] = { ['background-color'] = '#6CCB20', color = '#FFFFFF' },
['MORE MORE JUMP!'] = { ['background-color'] = '#6CCB20', color = '#FFFFFF' },
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['Other'] = { ['background-color'] = '#3F939D', color = '#FFFFFF' }
['Other'] = { ['background-color'] = '#3F939D', color = '#FFFFFF' }
}
}

local ATTRIBUTE_COLORS = {
cute = { ['background-color'] = '#ff70a8', color = '#ffffff' },
cool = { ['background-color'] = '#435cff', color = '#ffffff'},
pure = { ['background-color'] = '#00bf51', color = '#ffffff'},
happy = { ['background-color'] = '#ff9821', color = '#ffffff'},
mysterious = { ['background-color'] = '#8651bc', color = '#ffffff' }
}

local DIFFICULTY_COLORS = {
EASY = '#6BD81B',
NORMAL = '#5FB8E9',
HARD = '#FFA900',
EXPERT = '#E23F6A',
MASTER = '#BE3EE9'
}

function constants.get_unit(unit_name)
if unit_name then
return UNIT_ABBR_TO_UNIT[string.lower(unit_name)]
end
return nil
end


function constants.get_unit_image(unit_name)
function constants.get_unit_image(unit_name)
if unit_name and unit_name ~= '' then
local unit = constants.get_unit(unit_name)
if unit then
local unit = constants.UNIT_ABBR_TO_UNIT[string.lower(unit_name)]
if unit then
return UNIT_IMAGES[unit]
return UNIT_IMAGES[unit]
end
end
end
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function constants.get_unit_colors(unit_name)
function constants.get_unit_colors(unit_name)
if unit_name and unit_name ~= '' then
local unit = constants.get_unit(unit_name)
if unit then
local unit = constants.UNIT_ABBR_TO_UNIT[string.lower(unit_name)]
if unit then
return UNIT_COLORS[unit]
return UNIT_COLORS[unit]
end
end
end
Line 75: Line 95:
end
end


function constants.get_attribute_colors(attribute)
constants.ATTRIBUTE_COLORS = {
if attribute then
cute = { ['background-color'] = '#ff70a8', color = '#ffffff' },
return ATTRIBUTE_COLORS[string.lower(attribute)]
cool = { ['background-color'] = '#435cff', color = '#ffffff'},
end
pure = { ['background-color'] = '#00bf51', color = '#ffffff'},
happy = { ['background-color'] = '#ff9821', color = '#ffffff'},
return nil
mysterious = { ['background-color'] = '#8651bc', color = '#ffffff' }
end
}

function constants.get_difficulty_color(difficulty)
if difficulty then
return DIFFICULTY_COLORS[string.lower(difficulty)]
end
return nil
end


return constants
return constants

Revision as of 04:44, 8 July 2021

Documentation for this module may be created at Module:Constants/doc

local constants = {}

local UNIT_ABBR_TO_UNIT = {
	-- VIRTUAL SINGER
	['virtual singer'] = 'VIRTUAL SINGER',
		['vs']         = 'VIRTUAL SINGER',
	
	-- Leo/need
	['leo/need'] = 'Leo/need',
		['ln']   = 'Leo/need',
		['l/n'] = 'Leo/need',
	
	-- MORE MORE JUMP!
	['more more jump!'] = 'MORE MORE JUMP!',
		['mmj']         = 'MORE MORE JUMP!',
		['mmj!']        = 'MORE MORE JUMP!',
	
	-- Vivid BAD SQUAD
	['vivid bad squad'] = 'Vivid BAD SQUAD',
		['vbs']         = 'Vivid BAD SQUAD',
	
	-- Wonderlands×Showtime
	['wonderlands×showtime']  = 'Wonderlands×Showtime',
		['wxs']               = 'Wonderlands×Showtime',
		
	-- 25-ji, Night Code de.
	['25-ji, night code de.'] = '25-ji, Night Code de.',
		['25ji']              = '25-ji, Night Code de.',
		['25-ji']             = '25-ji, Night Code de.',
		['niigo']             = '25-ji, Night Code de.',
		
	-- Other
	['other'] = 'Other'
}

local UNIT_IMAGES = {
	['VIRTUAL SINGER']        = 'Virtualsingerlogo.png',
	['Leo/need']              = 'Leoneedlogo.png',
	['MORE MORE JUMP!']       = 'MMJ logo.png',
	['Vivid BAD SQUAD']       = 'Vivid logo.png',
	['Wonderlands×Showtime']  = 'Wonderlandsxswowtimelogo.png',
	['25-ji, Night Code de.'] = '25ji-logo.png'
}

local UNIT_COLORS = {
	['VIRTUAL SINGER']        = { ['background-color'] = '#00CDBA', color = '#000' },
	['Leo/need']              = { ['background-color'] = '#4455DD', color = '#FFFFFF' },
	['MORE MORE JUMP!']       = { ['background-color'] = '#6CCB20', color = '#FFFFFF' },
	['Vivid BAD SQUAD']       = { ['background-color'] = '#EE1166', color = '#FFFFFF' },
	['Wonderlands×Showtime']  = { ['background-color'] = '#FF9900', color = '#FFFFFF' },
	['25-ji, Night Code de.'] = { ['background-color'] = '#884499', color = '#FFFFFF' },
	['Other']                 = { ['background-color'] = '#3F939D', color = '#FFFFFF' }
}

local ATTRIBUTE_COLORS = {
	cute       = { ['background-color'] = '#ff70a8', color = '#ffffff' },
	cool       = { ['background-color'] = '#435cff', color = '#ffffff'},
	pure       = { ['background-color'] = '#00bf51', color = '#ffffff'},
	happy      = { ['background-color'] = '#ff9821', color = '#ffffff'},
	mysterious = { ['background-color'] = '#8651bc', color = '#ffffff' }
}

local DIFFICULTY_COLORS = {
	EASY   = '#6BD81B',
	NORMAL = '#5FB8E9',
	HARD   = '#FFA900',
	EXPERT = '#E23F6A',
	MASTER = '#BE3EE9'
}

function constants.get_unit(unit_name)
	if unit_name then
		return UNIT_ABBR_TO_UNIT[string.lower(unit_name)]
	end
	
	return nil
end

function constants.get_unit_image(unit_name)
	local unit = constants.get_unit(unit_name)
	if unit then
		return UNIT_IMAGES[unit]
	end
	
	return nil
end

function constants.get_unit_colors(unit_name)
	local unit = constants.get_unit(unit_name)
	if unit then
		return UNIT_COLORS[unit]
	end
	
	return nil
end

function constants.get_attribute_colors(attribute)
	if attribute then
		return ATTRIBUTE_COLORS[string.lower(attribute)]
	end
	
	return nil
end

function constants.get_difficulty_color(difficulty)
	if difficulty then
		return DIFFICULTY_COLORS[string.lower(difficulty)]
	end
	
	return nil
end

return constants
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