Documentation for this module may be created at Module:Constants/doc
local constants = {}
local UNIT_ABBR_TO_UNIT = {
-- VIRTUAL SINGER
['virtual singer'] = 'VIRTUAL SINGER',
['vs'] = 'VIRTUAL SINGER',
-- Leo/need
['leo/need'] = 'Leo/need',
['ln'] = 'Leo/need',
['l/n'] = 'Leo/need',
-- MORE MORE JUMP!
['more more jump!'] = 'MORE MORE JUMP!',
['mmj'] = 'MORE MORE JUMP!',
['mmj!'] = 'MORE MORE JUMP!',
-- Vivid BAD SQUAD
['vivid bad squad'] = 'Vivid BAD SQUAD',
['vbs'] = 'Vivid BAD SQUAD',
-- Wonderlands×Showtime
['wonderlands×showtime'] = 'Wonderlands×Showtime',
['wxs'] = 'Wonderlands×Showtime',
-- 25-ji, Night Code de.
['25-ji, night code de.'] = '25-ji, Night Code de.',
['25ji'] = '25-ji, Night Code de.',
['25-ji'] = '25-ji, Night Code de.',
['niigo'] = '25-ji, Night Code de.',
-- Other
['other'] = 'Other'
}
local UNIT_IMAGES = {
['VIRTUAL SINGER'] = 'Virtualsingerlogo.png',
['Leo/need'] = 'Leoneedlogo.png',
['MORE MORE JUMP!'] = 'MMJ logo.png',
['Vivid BAD SQUAD'] = 'Vivid logo.png',
['Wonderlands×Showtime'] = 'Wonderlandsxswowtimelogo.png',
['25-ji, Night Code de.'] = '25ji-logo.png'
}
local UNIT_COLORS = {
['VIRTUAL SINGER'] = { ['background-color'] = '#00CDBA', color = '#000' },
['Leo/need'] = { ['background-color'] = '#4455DD', color = '#FFFFFF' },
['MORE MORE JUMP!'] = { ['background-color'] = '#6CCB20', color = '#FFFFFF' },
['Vivid BAD SQUAD'] = { ['background-color'] = '#EE1166', color = '#FFFFFF' },
['Wonderlands×Showtime'] = { ['background-color'] = '#FF9900', color = '#FFFFFF' },
['25-ji, Night Code de.'] = { ['background-color'] = '#884499', color = '#FFFFFF' },
['Other'] = { ['background-color'] = '#3F939D', color = '#FFFFFF' }
}
local ATTRIBUTE_COLORS = {
cute = { ['background-color'] = '#ff70a8', color = '#ffffff' },
cool = { ['background-color'] = '#435cff', color = '#ffffff' },
pure = { ['background-color'] = '#00bf51', color = '#ffffff' },
happy = { ['background-color'] = '#ff9821', color = '#ffffff' },
mysterious = { ['background-color'] = '#8651bc', color = '#ffffff' }
}
local DIFFICULTY_COLORS = {
easy = '#6BD81B',
normal = '#5FB8E9',
hard = '#FFA900',
expert = '#E23F6A',
master = '#BE3EE9'
}
function constants.get_unit(unit_name)
if unit_name then
return UNIT_ABBR_TO_UNIT[string.lower(unit_name)]
end
return nil
end
function constants.get_unit_image(unit_name)
local unit = constants.get_unit(unit_name)
if unit then
return UNIT_IMAGES[unit]
end
return nil
end
function constants.get_unit_colors(unit_name)
local unit = constants.get_unit(unit_name)
if unit then
return UNIT_COLORS[unit]
end
return nil
end
function constants.get_attribute_colors(attribute)
if attribute then
return ATTRIBUTE_COLORS[string.lower(attribute)]
end
return nil
end
function constants.get_difficulty_color(difficulty)
if difficulty then
return DIFFICULTY_COLORS[string.lower(difficulty)]
end
return nil
end
return constants