Skills/id: Difference between revisions

From Sekaipedia
Content added Content deleted
(Created page with "==Jenis-jenis skill= Terdapat tujuh jenis skill yang ada di dalam game ini. Setiap skill memberikan peningkatan ketika teraktivasi. Namun, beberapa skill seperti perfect score...")
(Created page with "===Scorer=== Skill "scorer" memberikan peningkatan skor selama 5 detik. Peningkatan ini bergantung pada rarity dari kartu dan level skill-nya. Kartu dengan rarity 1☆ hingga...")
Line 50: Line 50:
|}
|}


<div lang="en" dir="ltr" class="mw-content-ltr">
===Scorer===
===Scorer===
The "scorer" skill provides a score boost for 5 seconds. This boost depends on the rarity of the card that has this skill and the skill level. Cards with rarities 1☆ to 4☆ can have this skill. This is the only type of skill a 1☆ card can have.
Skill "scorer" memberikan peningkatan skor selama 5 detik. Peningkatan ini bergantung pada rarity dari kartu dan level skill-nya. Kartu dengan rarity 1☆ hingga 4☆ bisa memiliki skill ini. Hanya skill ini yang bisa dimiliki oleh kartu 1☆.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<div lang="en" dir="ltr" class="mw-content-ltr">

Revision as of 07:07, 22 November 2021

Other languages:

Setiap kartu memiliki skill yang terkait. Skill-skill tersebut dapat memberikan peningkatan skor serta efek lain seperti pemulihan nyawa atau pengubahan judgment. Keefektifan dari skill bergantung pada rarity sebuah kartu. Sebagai contoh, terdapat sebuah kartu 3☆ dan ☆4 yang memiliki skill berjenis peningkatan skor dan memiliki level yang sama. Kartu 4☆ akan memberikan peningkatan skor yang lebih besar dibandingkan kartu 3☆.

Sebuah kartu dengan skill scorer.
Sebuah kartu dengan skill scorer.

Skill sebuah kartu dapat diketahui dari deskripsi skill kartu tersebut. Untuk menemukan deskripsi ini, cari kotak di bagian bawah kanan dari menu kartu dengan teks "スキル". Di bagian kanan dari teks adalah nama skill dari kartu tersebut (jangan dibingungkan dengan jenis skill) dan di bawahnya adalah level dari skill. Di bawah garis adalah deskripsi dari skill.

Skill teraktivasi sejumlah enam kali dalam satu game. Waktu dari pengaktifan skill berbeda-beda pada setiap lagu.

=Jenis-jenis skill

Terdapat tujuh jenis skill yang ada di dalam game ini. Setiap skill memberikan peningkatan ketika teraktivasi. Namun, beberapa skill seperti perfect scorer atau life scorer memiliki syarat judgement dan nyawa spesifik agar mendapatkan efek yang maksimal. Beberapa skill juga hanya terdapat pada beberapa rarity.

Jenis Bahasa Jepang Bahasa Indonesia
Scorer 5秒間 スコアがX%UPする Peningkatan skor X% selama 5 detik.
Perfect locker Y秒間 GREATがPERFECTになり、5秒間 スコアがX%UPする Setiap GREAT menjadi PERFECT selama Y detik; peningkatan skor X% selama 5 detik.
Y秒間 GOOD以上がPERFECTになり、5秒間 スコアがX%UPする Setiap GOOD dan di atasnya menjadi PERFECT selama Y detik; peningkatan skor X% selama 5 detik.
Y秒間 BAD以上がPERFECTになり、5秒間 スコアがX%UPする Setiap BAD dan di atasnya menjadi PERFECT selama Y detik; peningkatan skor X% selama 5 detik.
Healer ライフがY回復し、5秒間 スコアがX%UPする Pemulihan Y nyawa; peningkatan X% selama 5 detik.
Perfect scorer 5秒間 PERFECTのときのみスコアがX%UPする Peningkatan skor X% selama 5 detik (hanya PERFECT).
Life scorer 5秒間 発動時ライフが800未満ならスコアがX%UP、
800以上ならスコアがY%UP、更にライフが10増加毎に+1%UPする(最大Z%)
Selama 5 detik, peningkatan skor X% jika nyawa kurang dari 800 atau Y% jika nyawa setara 800.
Untuk setiap +10 nyawa di atas 800, peningkatan skor meningkat +1% (maksimal Z%).
Accuracy scorer 5秒間 スコアがY%UP、
GREAT以下を出すまではスコアがX%UPする
Peningkatan skor X% selama 5 detik.
Jika Anda mendapat GREAT atau di bawahnya, peningkatan skor berkurang menjadi Y%.
Birthday scorer ライフがY回復し、5秒間 PERFECTのときのみスコアがX%UPする Pemulihan Y nyawa; peningkatan skor X% selama 5 detik (hanya PERFECT).

Scorer

Skill "scorer" memberikan peningkatan skor selama 5 detik. Peningkatan ini bergantung pada rarity dari kartu dan level skill-nya. Kartu dengan rarity 1☆ hingga 4☆ bisa memiliki skill ini. Hanya skill ini yang bisa dimiliki oleh kartu 1☆.

Score boost
Rarity Level 1 Level 2 Level 3 Level 4
1☆ 20% 25% 30% 40%
2☆ 30% 35% 40% 50%
3☆ 60% 65% 70% 80%
4☆ 100% 105% 110% 120%

Perfect locker

The "perfect locker" skill provides a score boost for 5 seconds and treats non-perfect hits as perfects for a certain duration. The score boost and judgment up duration depend on the rarity of the card that has this skill and the skill level. For 2☆ cards, GREATs become PERFECTs. For 3☆ cards, GOODs and above become PERFECTs. For 4☆ cards, BADs and above become PERFECTs. Cards with rarities 2☆ to 4☆ can have this skill.

Score boost
Rarity Level 1 Level 2 Level 3 Level 4
2☆ 10% 15% 20% 30%
3☆ 40% 45% 50% 60%
4☆ 80% 85% 90% 100%
Judgement up duration
Rarity Level 1 Level 2 Level 3 Level 4
2☆ 4.5s 5s 5.5s 6s
3☆ 5s 5.5s 6s 6.5s
4☆ 5.5s 6s 6.5s 7s

Healer

The "healer" skill provides a score boost for 5 seconds and recovers life instantly. The amount of score boost and life restored depend on the rarity of the card that has this skill and the skill level. Cards with rarities 2☆ to 4☆ can have this skill.

Score boost
Rarity Level 1 Level 2 Level 3 Level 4
2☆ 10% 15% 20% 30%
3☆ 40% 45% 50% 60%
4☆ 80% 85% 90% 100%
Life recovered
Rarity Level 1 Level 2 Level 3 Level 4
2☆ 150 200 250 300
3☆ 250 300 350 400
4☆ 350 400 450 500

Perfect scorer

The "perfect scorer" skill provides a score boost for 5 seconds only for notes with the PERFECT judgment. Only 4☆ cards can have this skill.

Score boost
Rarity Level 1 Level 2 Level 3 Level 4
4☆ 110% 115% 120% 130%

Life scorer

The "life scorer" skill provides a score boost based on the player's current life for 5 seconds. Players with less than 800 life will have the lower score boost value. Players with 800 or more life will have the higher score boost value, increasing by 1% for every 10 life above 800. This additional score boost is capped at 1000 life. Only 4☆ cards that were released on limited colorful festival banners can have this skill.

Score boost
Life threshold Level 1 Level 2 Level 3 Level 4
< 800 70% 75% 80% 90%
800 100% 105% 110% 120%
>= 1000 120% 125% 130% 140%

Accuracy scorer

The "accuracy scorer" skill provides a score boost for 5 seconds. The players will have higher score boost value as long as all notes have the PERFECT judgment. Once a note has the GREAT or worse judgment, the player will have the lower score boost value for the remainder of the skill duration. Only 4☆ cards that were released on limited colorful festival banners can have this skill.

Score boost
Judgement Level 1 Level 2 Level 3 Level 4
While perfect 120% 125% 130% 140%
Otherwise 70% 75% 80% 90%

Birthday scorer

The "birthday scorer" skill provides a score boost for 5 seconds only for notes with the PERFECT judgment and recovers life instantly. It combines the "perfect scorer" judgment requirement and "healer" life recovery into a single skill. Only cards with the birthday rarity can have this skill.

Effect Level 1 Level 2 Level 3 Level 4
Life recovered 700 750 800 850
Score boost 60% 65% 70% 80%

Skill levels

Skill level costs

The cost of leveling up a skill is dependent on the rarity of the card. The higher the rarity, the more expensive it is to level up a skill.

Costs
Rarity Level 2 Level 3 Level 4 Total
1☆ 1 2 2 5
2☆ 5 10 10 25
3☆ 25 75 150 250
Birthday 500 1500 3000 5000
4☆ 1000 3000 6000 10000

Leveling up skills

Skills are leveled up using skill up scores, fragments of feelings, or pure crystals of feelings. There are three variants of skill up scores: beginner, intermediate, and advanced. The following table shows the amount of exp each item contributes toward leveling up a skill.

Thumbnail Item Exp
Skill up score (beginner) 1
Skill up score (intermediate) 50
Skill up score (advanced) 250
Fragment of feelings 1
Pure crystal of feelings 2000

The following steps detail how to level up a card's skill:

  1. Open the character menu by tapping on the button labeled "メンバー"
  2. Tap on the button labeled "Training"
  3. Tap on the button labeled "スキルアップ"
  4. Tap on the card to be trained
  5. Select the items to be used and confirm

When viewing a specific card, the are two tabs on the right side. The "想いの結晶" tab is for fragments and pure crystals of feelings. The "スキルアップ用スコア" tab is for skill up scores. The buttons on the bottom "リセット", "おすすめ", "決定" are reset, recommended, and confirm, respectively. The recommended button automatically chooses the least items needed for the highest skill level. The number of items consumed can be manually changed in 5 ways:

  • "«" button: resets the number to 0
  • "−" button: decreases the current number by 1
  • text input: sets the number of items to any integer
  • "+" button: increases the current number by 1
  • "»" button: sets the number to the minimum needed for the highest skill level, or maximum available

Items will only be consumed after the confirm button is pressed.

Skills in single player

In solo and challenge lives, the score boost and any other effects are based on a card's skill. Skills will activate in a random order for the first 5 activations. Every skill is guaranteed to activate at least once. The last skill will always be the skill of the leader of the party.

Skills in multiplayer

Skill effects and activations operate differently in multi lives and cheerful lives. Rather than using the skills of the cards themselves, the skill effects are based on each player's party. The non-score boost effect is based on the leader of each player's party. The score boost effect is calculated with the following formula: [1], where skill1 is the card in the first position of that player's party (i.e. the leader), skill2 is the card in the second position of that party, and so forth. Any judgement or life requirements for each skill must still be met. For example, the score boost of a card with the perfect scorer skill when hitting a GREAT would be 0% for that note.

The skill activation order in multiplayer is always Player 2, Player 1, Player 4, Player 5, Player 3, and finally the player with the highest score.

Cookies help us deliver our services. By using our services, you agree to our use of cookies.