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! Judgement !! Level 1 !! Level 2 !! Level 3 !! Level 4 |
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| While perfect || 120% || 125% || 130% || 140% |
| While perfect || 120% || 125% || 130% || 140% |
Revision as of 23:09, 10 November 2021
Skills
Types of skills
Type | Japanese | English |
---|---|---|
Scorer | 5秒間 スコアがX%UPする | X% score boost for 5 seconds. |
Perfect locker | Y秒間 GREATがPERFECTになり、5秒間 スコアがX%UPする | All GREATs will become PERFECTs for Y seconds; X% score boost for 5 seconds. |
Y秒間 GOOD以上がPERFECTになり、5秒間 スコアがX%UPする | All GOODs and higher will become PERFECTs for Y seconds; X% score boost for 5 seconds. | |
Y秒間 BAD以上がPERFECTになり、5秒間 スコアがX%UPする | All BADs and higher will become PERFECTs for Y seconds; X% score boost for 5 seconds. | |
Healer | ライフがY回復し、5秒間 スコアがX%UPする | Recover Y life; X% score boost for 5 seconds. |
Perfect scorer | 5秒間 PERFECTのときのみスコアがX%UPする | X% score boost for 5 seconds for PERFECTs only. |
Life scorer | 5秒間 発動時ライフが800未満ならスコアがX%UP、 800以上ならスコアがY%UP、更にライフが10増加毎に+1%UPする(最大Z%) |
For 5 seconds, X% score boost if life is less than 800 or Y% score boost if life is 800. For every +10 life above 800, score boost increased by +1% (up to Z%). |
Accuracy scorer | 5秒間 スコアがY%UP、 GREAT以下を出すまではスコアがX%UPする |
X% score boost for 5 seconds. If you hit GREAT or lower, score boost will be reduced to Y%. |
Birthday scorer | ライフがY回復し、5秒間 PERFECTのときのみスコアがX%UPする | Recover Y life; X% score boost for 5 seconds for PERFECTs only. |
Scorer
The "scorer" skill provides a score boost for 5 seconds. This boost depends on the rarity of the card that has this skill and the skill level. Cards with rarities 1☆ to 4☆ can have this skill.
Rarity | Level 1 | Level 2 | Level 3 | Level 4 |
---|---|---|---|---|
1☆ | 20% | 25% | 30% | 40% |
2☆ | 30% | 35% | 40% | 50% |
3☆ | 60% | 65% | 70% | 80% |
4☆ | 100% | 105% | 110% | 120% |
Perfect locker
The "perfect locker" skill provides a score boost for 5 seconds and treats non-perfect hits as perfects for a certain duration. The score boost and judgement up duration depends on the rarity of the card that has this skill and the skill level. For 2☆ cards, GREATs become PERFECTs. For 3☆ cards, GOODs and above become PERFECTs. For 4☆ cards, BADs and above become PERFECTs. Cards with rarities 2☆ to 4☆ can have this skill.
Rarity | Level 1 | Level 2 | Level 3 | Level 4 |
---|---|---|---|---|
2☆ | 10% | 15% | 20% | 30% |
3☆ | 40% | 45% | 50% | 60% |
4☆ | 80% | 85% | 90% | 100% |
Rarity | Level 1 | Level 2 | Level 3 | Level 4 |
---|---|---|---|---|
2☆ | 4.5s | 5s | 5.5s | 6s |
3☆ | 5s | 5.5s | 6s | 6.5s |
4☆ | 5.5s | 6s | 6.5s | 7s |
Healer
Rarity | Level 1 | Level 2 | Level 3 | Level 4 |
---|---|---|---|---|
2 | 10% | 15% | 20% | 30% |
3 | 40% | 45% | 50% | 60% |
4 | 80% | 85% | 90% | 100% |
Rarity | Level 1 | Level 2 | Level 3 | Level 4 |
---|---|---|---|---|
2 | 150 | 200 | 250 | 300 |
3 | 250 | 300 | 350 | 400 |
4 | 350 | 400 | 450 | 500 |
Perfect scorer
Rarity | Level 1 | Level 2 | Level 3 | Level 4 |
---|---|---|---|---|
4 | 110% | 115% | 120% | 130% |
Life scorer
Life threshold | Level 1 | Level 2 | Level 3 | Level 4 |
---|---|---|---|---|
< 800 | 70% | 75% | 80% | 90% |
800 | 100% | 105% | 110% | 120% |
>= 1000 | 120% | 125% | 130% | 140% |
Accuracy scorer
Judgement | Level 1 | Level 2 | Level 3 | Level 4 |
---|---|---|---|---|
While perfect | 120% | 125% | 130% | 140% |
Otherwise | 70% | 75% | 80% | 90% |
Birthday scorer
Effect | Level 1 | Level 2 | Level 3 | Level 4 |
---|---|---|---|---|
Health recovered | 700 | 750 | 800 | 850 |
Score boost | 60% | 65% | 70% | 80% |
Leveling up skills
Skills are leveled up using skill up scores, fragments of feelings, or pure crystals of feelings. There are three variants of skill up scores: beginner, intermediate, and advanced. The following table shows the amount of exp each item contributes toward leveling up a skill.
Thumbnail | Item | Exp |
---|---|---|
Skill up score (beginner) | 1 | |
Skill up score (intermediate) | 50 | |
Skill up score (advanced) | 250 | |
Fragment of feelings | 1 | |
Pure crystal of feelings | 2000 |
The following steps detail how to level up a card's skill:
- Open the character menu by tapping on the button labeled "メンバー"
- Tap on the button labeled "Training"
- Tap on the button labeled "スキルアップ"
- Tap on the card to be trained
Calculating skill proc
In multi lives and cheerful lives, only the leader of the party activates their skill. The following formula calculates the score boost of this skill proc: [1], where skill1 is the card in the first position of the party (i.e. the leader), skill2 is the card in the second position of the party, and so on.
References
- ↑ Duruga [@DurugaGame]. (2021, September 26). ~プロセカ内部値~ 計算式は以下の画像です。[Image attached] [Tweet]. Twitter. https://twitter.com/DurugaGame/status/1442705443453751300