Cheerful Live: Difference between revisions

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* The player with the highest score in the losing room is the "Ace" instead of the "MVP" or "Superstar."
* The player with the highest score in the losing room is the "Ace" instead of the "MVP" or "Superstar."
* Free input for the name of the room is only available in private rooms. The character limit is 15.
* Free input for the name of the room is only available in private rooms. The character limit is 15.

==Related==
* [[Solo Live]]
* [[Multi Live]]
* [[Challenge Live]]


==References==
==References==
Line 88: Line 83:
<ref name="v1.6.0">[https://pjsekai.sega.jp/news/article/index.html?hash=7c1c3ad11e560b7b2d9fdc2d9e63d7a436b7e4dd v1.6.0 Update]</ref>
<ref name="v1.6.0">[https://pjsekai.sega.jp/news/article/index.html?hash=7c1c3ad11e560b7b2d9fdc2d9e63d7a436b7e4dd v1.6.0 Update]</ref>
</references>
</references>

==See also==
* [[Solo Live]]
* [[Multi Live]]
* [[Challenge Live]]


[[Category:Lives]]
[[Category:Lives]]

Revision as of 05:59, 5 November 2021

Cheerful Live is a versus game mode introduced alongside the Cheerful Carnival event type with the v1.6.0 update.[1] When the current event is a cheerful carnival event, cheerful live becomes active and temporarily replaces multi live. In this game mode, rooms of 5 face off against each other in a 5v5 match. The winning room of this match earns 2 points towards their cheerful carnival team's point total, while the losing roomm earns 1 point.

General procedure

A typical cheerful live proceeds as follows:

  1. Matching period where a room is made
  2. Gifting period where live bonus can be gifted
  3. Matching period where two rooms get put into a match
  4. Song selection period where a song is randomly selected
  5. Difficulty selection period
  6. Rhythm game period
  7. Cheerful live results period, where each team earn points based on the room scores
  8. Results period with scores, combo information, rewards, etc.

Rooms

Players can only room with other players with the same cheerful carnival team. For example, if Player A is in Team 1 and Player B is in Team 2, they cannot room together. However, if Player C is in Team 1, they can room with Player A.

Public rooms

Private rooms

Players can create and join private rooms for cheerful lives, much like multi lives. A full private room (i.e. one that hasn't been opened up to the public) replaces the usual 9 second gifting period with a ready-up phase. This ready up phase allows players in the room to gift without the 9 second restriction and will not start until all players have marked themselves "ready." After the match concludes, players can choose to rejoin the room.

Gifting

Players are able to give and receive gifts of 3 live bonus, up to 3 gifts and 3 received gifts a day. Players can optionally give out gifts of 5 live bonus and 10 live bonus using 50 and 100 paid crystals, respectively. The paid crystal gifts do not have daily restrictions.

Gift Types
Thumbnail Type Cost Limit
Live bonus x3 Free 3 times a day
Live bonus x5 50 crystals (paid) None
Live bonus x10 100 crystals (paid) None

Gifting another player

Selecting a gift recipient.

To gift someone a live bonus, follow these steps:

  1. Tap on the button with the gift icon.
  2. Tap on one of the three options to select the type of gift.
  3. Tap on the button labeled "プレゼント" underneath the player you wish to give a gift to.

When selecting a recipient, the amount of current live bonus that player current has is shown. Additionally, players that are greyed out with the text "受け取り回数上限" are unable to receive any more free gifts until the next reset.

Receiving a gift

When receiving a gift, a message in the top left corner will show up. This message contains the player that sent you the gift in pink and the gift type.

Players can let others players know that they want gifts by using the "I don't have any live bonus..." stamp.

Special matches

Occasionally special matches may appear. These matches are denoted by a "x10" or "x100" next to the song selected for that match. These special matches multiply the points earned by 10 or 100 regardless of win or loss. For example, a x10 match results in 10 points to the losing team and 20 points to the winning team.

Win streaks

Win streaks occur when a room wins at least two matches in a row. A number in pink will show up next to the room's name during the ready-up phase and right before play begins. Rooms that achieve a 10 winstreak or higher will show up as a pink banner to all rooms of the same team when those rooms are in the ready-up phase.

Pink banners

Pink banners near the top of the screen may appear during the matching or song select periods. These pink banners denote either: someone in your team has gotten a special match, someone in your team has broken the opposing team's big streak, or someone in your team has achieved a big streak.

Scoring

Miscellaneous

  • The player with the highest score in the losing room is the "Ace" instead of the "MVP" or "Superstar."
  • Free input for the name of the room is only available in private rooms. The character limit is 15.

References

See also

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