Skills

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Skills

Types of skills

Type Japanese English
Scorer 5秒間 スコアがX%UPする X% score boost for 5 seconds.
Perfect locker Y秒間 GREATがPERFECTになり、5秒間 スコアがX%UPする All GREATs will become PERFECTs for Y seconds; X% score boost for 5 seconds.
Y秒間 GOOD以上がPERFECTになり、5秒間 スコアがX%UPする All GOODs and higher will become PERFECTs for Y seconds; X% score boost for 5 seconds.
Y秒間 BAD以上がPERFECTになり、5秒間 スコアがX%UPする All BADs and higher will become PERFECTs for Y seconds; X% score boost for 5 seconds.
Healer ライフがY回復し、5秒間 スコアがX%UPする Recover Y life; X% score boost for 5 seconds.
Perfect scorer 5秒間 PERFECTのときのみスコアがX%UPする X% score boost for 5 seconds for PERFECTs only.
Life scorer 5秒間 発動時ライフが800未満ならスコアがX%UP、
800以上ならスコアがY%UP、更にライフが10増加毎に+1%UPする(最大Z%)
For 5 seconds, X% score boost if life is less than 800 or Y% score boost if life is 800.
For every +10 life above 800, score boost increased by +1% (up to Z%).
Accuracy scorer 5秒間 スコアがY%UP、
GREAT以下を出すまではスコアがX%UPする
X% score boost for 5 seconds.
If you hit GREAT or lower, score boost will be reduced to Y%.
Birthday scorer ライフがY回復し、5秒間 PERFECTのときのみスコアがX%UPする Recover Y life; X% score boost for 5 seconds for PERFECTs only.

Scorer

The "scorer" skill provides a score boost for 5 seconds. This boost depends on the rarity of the card that has this skill and the skill level. Cards with rarities 1☆ to 4☆ can have this skill.

Score boost
Rarity Level 1 Level 2 Level 3 Level 4
1☆ 20% 25% 30% 40%
2☆ 30% 35% 40% 50%
3☆ 60% 65% 70% 80%
4☆ 100% 105% 110% 120%

Perfect locker

The "perfect locker" skill provides a score boost for 5 seconds and treats non-perfect hits as perfects for a certain duration. The score boost and judgement up duration depends on the rarity of the card that has this skill and the skill level. For 2☆ cards, GREATs become PERFECTs. For 3☆ cards, GOODs and above become PERFECTs. For 4☆ cards, BADs and above become PERFECTs. Cards with rarities 2☆ to 4☆ can have this skill.

Score boost
Rarity Level 1 Level 2 Level 3 Level 4
2☆ 10% 15% 20% 30%
3☆ 40% 45% 50% 60%
4☆ 80% 85% 90% 100%
Judgement up duration
Rarity Level 1 Level 2 Level 3 Level 4
2☆ 4.5s 5s 5.5s 6s
3☆ 5s 5.5s 6s 6.5s
4☆ 5.5s 6s 6.5s 7s

Healer

Score boost
Rarity Level 1 Level 2 Level 3 Level 4
2 10% 15% 20% 30%
3 40% 45% 50% 60%
4 80% 85% 90% 100%
Life recovered
Rarity Level 1 Level 2 Level 3 Level 4
2 150 200 250 300
3 250 300 350 400
4 350 400 450 500

Perfect scorer

Score boost
Rarity Level 1 Level 2 Level 3 Level 4
4 110% 115% 120% 130%

Life scorer

Score boost
Life threshold Level 1 Level 2 Level 3 Level 4
< 800 70% 75% 80% 90%
800 100% 105% 110% 120%
>= 1000 120% 125% 130% 140%

Accuracy scorer

Score boost
Judgement Level 1 Level 2 Level 3 Level 4
While perfect 120% 125% 130% 140%
Otherwise 70% 75% 80% 90%

Birthday scorer

Effect Level 1 Level 2 Level 3 Level 4
Life recovered 700 750 800 850
Score boost 60% 65% 70% 80%

Skill levels

Skill level costs

1☆
Level Cost
Level 2
Level 3
Level 4
2☆
Level Cost
Level 2 5
Level 3 10
Level 4 10
3☆
Level Cost
Level 2 25
Level 3 75
Level 4 150
4☆
Level Cost
Level 2 1000
Level 3 3000
Level 4 6000
Birthday
Level Cost
Level 2
Level 3
Level 4

Leveling up skills

Skills are leveled up using skill up scores, fragments of feelings, or pure crystals of feelings. There are three variants of skill up scores: beginner, intermediate, and advanced. The following table shows the amount of exp each item contributes toward leveling up a skill.

Thumbnail Item Exp
Skill up score (beginner) 1
Skill up score (intermediate) 50
Skill up score (advanced) 250
Fragment of feelings 1
Pure crystal of feelings 2000

The following steps detail how to level up a card's skill:

  1. Open the character menu by tapping on the button labeled "メンバー"
  2. Tap on the button labeled "Training"
  3. Tap on the button labeled "スキルアップ"
  4. Tap on the card to be trained

Skills in multiplayer

Skill effects

In multi lives and cheerful lives, only the leader of the party activates the non-score boost part of their skill, if there is one. The score boost is calculated with the following formula: [1], where skill1 is the card in the first position of the party (i.e. the leader), skill2 is the card in the second position of the party, and so forth. Any judgement or life requirements for each skill must still be met. For example, the score boost of a card with the perfect scorer skill when hitting a GREAT would be 0% for that note.

Skill activation order

The skill activation order is always Player 2, Player 1, Player 4, Player 5, Player 3, and finally the player with the highest score.

References

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