Cards are an essential part of Project SEKAI. Five cards comprise a party; this party is used in the rhythm game aspects of the game.
List of cards
Breakdown
- Card name
- Character
- Unit
- Support unit
- Rarity
- Attribute
- Master rank
- Stats
- Card level
- Skill name
- Skill level
- Skill type
- Side stories
Rarities
Cards have 1 of 5 rarities. Lower rarities have lower stats and weaker skill effects. 3☆ and 4☆ cards must be trained to reach maximum level.
Rarity | Icon | Max level |
---|---|---|
1☆ | 20 | |
2☆ | 30 | |
3☆ | 40 | |
3☆ (trained) | 50 | |
Birthday | 50 | |
4☆ | 50 | |
4☆ (trained) | 60 |
Training cards
Attributes
Every card has 1 of the following 5 attributes. This attribute determines if the card contributes toward a party's event bonus and if the card receives a power bonus from area items.
Attribute | Icon |
---|---|
Cool | |
Cute | |
Happy | |
Mysterious | |
Pure |
Characters
Stats
A card has 3 stats: performance, technique, and stamina. There is no purpose in the individual values of the 3 stats but summing these values results in a card's base power before any additional stats or bonuses. Increasing a card's level will increase that card's stats, and consequently that card's power. Additional stats come from increasing a card's master rank or by reading a card's side story; these additional stats do contribute towards the power shown on a card. Power increase from area item bonuses are not reflected in the power shown on a card.
Rarity | Master rank | Side story 1 | Side story 2 |
---|---|---|---|
1☆ | +150 | +300 | +600 |
2☆ | +300 | +450 | +900 |
3☆ | +450 | +600 | +1500 |
Birthday | +540 | +720 | +1650 |
4☆ | +600 | +750 | +1800 |
Each rank in a card's master rank grants additional stats.
Skills
The skill of a card can be determined by its description. Every skill provides a score boost component, although some come with life or judgment requirements. Skills like "healer" or "perfect locker" have additional side effects.
Type | Japanese | English |
---|---|---|
Scorer | 5秒間 スコアがX%UPする | X% score boost for 5 seconds. |
Perfect locker | Y秒間 GREATがPERFECTになり、5秒間 スコアがX%UPする | All GREATs will become PERFECTs for Y seconds; X% score boost for 5 seconds. |
Y秒間 GOOD以上がPERFECTになり、5秒間 スコアがX%UPする | All GOODs and higher will become PERFECTs for Y seconds; X% score boost for 5 seconds. | |
Y秒間 BAD以上がPERFECTになり、5秒間 スコアがX%UPする | All BADs and higher will become PERFECTs for Y seconds; X% score boost for 5 seconds. | |
Healer | ライフがY回復し、5秒間 スコアがX%UPする | Recover Y life; X% score boost for 5 seconds. |
Perfect scorer | 5秒間 PERFECTのときのみスコアがX%UPする | X% score boost for 5 seconds for PERFECTs only. |
Life scorer | 5秒間 発動時ライフが800未満ならスコアがX%UP、 800以上ならスコアがY%UP、更にライフが10増加毎に+1%UPする(最大Z%) |
For 5 seconds, X% score boost if life is less than 800 or Y% score boost if life is 800. For every +10 life above 800, score boost increased by +1% (up to Z%). |
Accuracy scorer | 5秒間 スコアがY%UP、 GREAT以下を出すまではスコアがX%UPする |
X% score boost for 5 seconds. If you hit GREAT or lower, score boost will be reduced to Y%. |
Birthday scorer | ライフがY回復し、5秒間 PERFECTのときのみスコアがX%UPする | Recover Y life; X% score boost for 5 seconds for PERFECTs only. |
Skill levels
The higher the level a skill is, the more powerful its effects will be. When viewing a card, the current skill level and the amount of exp required to level up the skill is shown. The menu to level up skills can be reached by tapping on the "スキルアップ" button. In this new menu, skill up scores, fragments of feelings, and pure crystals of feelings can be consumed to provide exp towards leveling up a skill.