Events are periods of 7 to 10 days where players earn event points and event badges for completing a live. These event points are used to unlock stories and the event badges are used as a currency to buy items in the Event Exchange Shop. In addition, each event is accompanied by a new story and a new gacha. Each event has a set of characters and an attribute that determine which cards contribute towards a party's event bonus. This event bonus increases the number of points and badges earned after each live. After the event ends, a new Virtual Live may be available. The day after the event ends at 11:00 JST, ranking rewards will be given out.
List of events[edit | edit source]
- List of events, all events in one list, separated by year.
- List of Marathon events
- List of Cheerful Carnival events
Types of events[edit | edit source]
Currently, there are two types of events in Project SEKAI: Marathon and Cheerful Carnival. Marathon was introduced on October 9th, 2020 with the first event of the game, Stella After the Rain. Cheerful Carnival was introduced on April 1st, 2021 with Singing With You in a World Where Cherry Blossoms Dance. Cheerful Carnival events always occur at the end or at the beginning of each month.
Marathon[edit | edit source]
In marathon events, players can play Solo, Multi, and Challenge Live like usual. After finishing these lives, players earn event points and badges based on their score, the song length, and their party's event bonus.
Cheerful Carnival[edit | edit source]
In this event type, two groups compete against each other to see who has the most points at the end. Cheerful Carnival introduces Cheerful Live, which temporarily replaces multi live, as a way for teams of 5 players to compete against each other. In each match, the winning team gains 2 points while the losing team gains 1 point. Sometimes, although rarely, a special match may appear. These special matches multiply the points earned by x10 or by x100 for both teams. This means that the winning team will earn 20 or 200 points while the losing team will earn 10 or 100 points, respectively.
A cheerful carnival event is divided into three sections: first midterm, second midterm, and final. After each midterm concludes, the leading and trailing groups are announced. Members of leading group are given 3 small live bonus drinks while members of the trailing group only get 2 small live bonus drinks. After the final announcement, members of the winning group get 200 crystals, while members of the losing group get 150 crystals.
To participate, players pick one of two groups. Players have the option to switch to the other group before the first midterm result is announced. Note that this can be done only once. After selecting a group, players head to the Cheerful Live game mode, where teams compete between against the other. After two teams are matched together, the system picks a random song, and players play the rhythm game as normal. Before the results screen, one one team of 5 is declared the winner of the match.
Event bonus[edit | edit source]
Each event has characters and an attribute that will contribute to a party's event bonus. The event bonus increases the event point and badge gain after each live. Thus, cards of bonus characters and attributes should be prioritized over cards with higher rarity. While it is recommended to get as much bonus as possible, it is worth losing ~30% bonus in order to get into the veteran room. Since the game started, there have been 3 version of how event bonuses was calculated.
Version 1[edit | edit source]
At first, each card that matched a character or the attribute provided a +20% event bonus. However, if the card matches both a character and the attribute, it provided +50% event bonus. This resulted in a maximum event bonus of +250%. Note that VIRTUAL SINGER's support unit must match exactly. For example, the KAMIKOU FESTIVAL! event had Wonderlands×Showtime KAITO as a bonus character. In order to get the +20% character bonus, a card with Wonderlands×Showtime KAITO must be used, any other unit's KAITO card would not contribute to the event bonus. The last event that used this event bonus calculation was Mirage of lights.
Version 2[edit | edit source]
Starting with the Scramble Fan FESTA! event, the bonus calculation was changed to where a card that matches a bonus character or bonus attribute now provides +25% event bonus. Matching both provides +50% like before. However, the cards that are introduced in the gacha associated with the event give +70% rather than the normal +50%. VIRTUAL SINGER cards with a support unit still follow the same rules: Wonderlands×Showtime KAITO still requires a Wonderlands×Showtime KAITO card. VIRTUAL SINGER cards without a support unit now provide a +15% event bonus regardless of the support unit. Using the same example as before, if Wonderlands×Showtime KAITO is a bonus character, a KAITO card with no support unit would provide +15%.
Cards with master ranks now provide a slight event bonus, depending on the rarity of the card.
|Rarity||MR 0||MR 1||MR 2||MR 3||MR 4||MR 5|
This change was implemented in v1.10.0. The last event to use this event bonus calculation was On This Blank Canvas, I Paint.
Version 3[edit | edit source]
Staring with Cherry Blossoms Across Sekai, Interconnecting Our Feelings, the Master Rank bonuses for 4☆ and birthday cards were increased from the previous revision.
|Rarity||MR 0||MR 1||MR 2||MR 3||MR 4||MR 5|
This change was implemented in v2.0.0.
Event story[edit | edit source]
Each event is released with a story that is related to the characters that provide bonus in the event. During the event, chapters are unlocked based on event point milestones. Reading these chapters gives 2 song cards and 50 crystals.[story 1] After the event ends, these stories can be found in the side stories menu.
Originally, only 1 song card was given per chapter read. Starting with the Wishing for Your Happiness Upon the Blue Sky! event, this was changed to the current value, 2. On June 20, 2022, previously read chapters retroactively granted players an additional song card, for a maximum of 528. These song cards were claimable in the Present Box.
|Chapter 9 [story 2]||180,000|
|Chapter 10 [story 2]||210,000|
|Chapter 11 [story 2]||250,000|
Event ranking & rewards[edit | edit source]
For each event, there are several ranks ranging from 1st Place to Top 100000. While the event period is active, players compete against each other to gain as much event points as possible, and are ranked based on their current event points. At the end of the event period, the player with the most event points is rewarded with the 1st place title (1位), 3000 crystals, and 5 advanced skill up scores. Similarly, the player with the second most points is rewarded with the 2nd place title (2位), 3000 crystals, and 5 advanced skill up scores. The full rewards list and placement is shown below:
These rewards are given out at 11:00 JST, after the event period has concluded.
Event Exchange Shop[edit | edit source]
The Event Exchange Shop contains new 3☆ and 2☆ cards, non-farmable materials (such as crystals or intermediate skill up scores), and farmable materials (such as coins or miracle gems). These 3☆ and 2☆ cards are exclusively available during this event, and will always be a card of a bonus character. The attribute of these cards will not necessarily match the attribute that provides a bonus.
After Live[edit | edit source]
Most events have After Lives, which are Virtual Lives with characters featured during the event. After watching the after live, players are gifted 300 crystals and a stamp. Players who missed the After Live or wish to re-watch the after live may do so in stories. Players who watch the After Live for the first time after missing the original times will receive the stamp but not the crystals.