Cards: Difference between revisions

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'''Cards''' are an essential part of ''Project SEKAI''. Five cards comprise a party; this party is used in the rhythm game aspects of the game.
'''Cards''' are an essential part of ''Project SEKAI''. Five cards comprise a party; this party is used in the rhythm game aspects of the game. All 1☆ cards can be obtained by reading the [[main story|main stories]] of each unit. Cards can be obtained through [[gacha]], [[event shop]], [[Member Exchange Shop]], and [[Ticket Exchange Shop]].

All owned cards can be found in the member menu. To access this menu:
# Tap on the button labeled "メンバー" (this button has a person with headphones icon)
# Tap on the button labeled "メンバー一覧" (this button is located at the bottom right)

Duplicate cards can be turned into [[fragments of feelings]] and [[pure crystals of feelings]] in the [[Waiting Room]].


==List of cards==
==List of cards==
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# Side stories
# Side stories


==Characters==
===Characters===


==Rarities==
===Rarities===
Cards have 1 of 5 rarities. Lower rarities have lower stats and weaker skill effects. 3☆ and 4☆ cards must be trained to reach maximum level.
Cards have 1 of 5 rarities. Lower rarities have lower stats and weaker skill effects. 3☆ and 4☆ cards must be trained to reach maximum level.


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===Training cards===
====Training cards====


==Attributes==
===Attributes===
Every card has 1 of the following 5 attributes. This attribute determines if the card contributes toward a party's [[Events#event bonus|event bonus]] and if the card receives a power bonus from [[area items]].
Every card has 1 of the following 5 attributes. This attribute determines if the card contributes toward a party's [[Events#event bonus|event bonus]] and if the card receives a power bonus from [[area items]].


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==Master ranks==
===Master ranks===


==Stats==
===Stats===
A card has 3 stats: performance, technique, and stamina. There is no purpose in the individual values of the 3 stats but summing these values results in a card's base power before any additional stats or bonuses. Increasing a card's level will increase that card's stats, and consequently that card's power. Additional stats come from increasing a card's master rank or by reading a card's side story; these additional stats do contribute towards the power shown on a card. Power increase from area item bonuses are not reflected in the power shown on a card.
A card has 3 stats: performance, technique, and stamina. There is no purpose in the individual values of the 3 stats but summing these values results in a card's base power before any additional stats or bonuses. Increasing a card's level will increase that card's stats, and consequently that card's power. Additional stats come from increasing a card's master rank or by reading a card's side story; these additional stats do contribute towards the power shown on a card. Power increase from area item bonuses are not reflected in the power shown on a card.


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''Each rank in a card's master rank grants additional stats.''
''Each rank in a card's master rank grants additional stats.''


==Levels==
===Levels===


===Leveling cards===
====Leveling cards====


==Skills==
===Skills===
{{Main|Skills}}
{{Main|Skills}}


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===Skill levels===
====Skill levels====
{{Further|Skills#Skill levels}}
{{Further|Skills#Skill levels}}
The higher the level a skill is, the more powerful its effects will be. When viewing a card, the current skill level and the amount of exp required to level up the skill is shown. The menu to level up skills can be reached by tapping on the "スキルアップ" button. In this new menu, skill up scores, [[fragments of feelings]], and [[pure crystals of feelings]] can be consumed to provide exp towards leveling up a skill.
The higher the level a skill is, the more powerful its effects will be. When viewing a card, the current skill level and the amount of exp required to level up the skill is shown. The menu to level up skills can be reached by tapping on the "スキルアップ" button. In this new menu, skill up scores, fragments of feelings, and pure crystals of feelings can be consumed to provide exp towards leveling up a skill.

===Side stories===


==Side stories==
==Member menu==

Revision as of 00:35, 3 December 2021

Cards are an essential part of Project SEKAI. Five cards comprise a party; this party is used in the rhythm game aspects of the game. All 1☆ cards can be obtained by reading the main stories of each unit. Cards can be obtained through gacha, event shop, Member Exchange Shop, and Ticket Exchange Shop.

All owned cards can be found in the member menu. To access this menu:

  1. Tap on the button labeled "メンバー" (this button has a person with headphones icon)
  2. Tap on the button labeled "メンバー一覧" (this button is located at the bottom right)

Duplicate cards can be turned into fragments of feelings and pure crystals of feelings in the Waiting Room.

List of cards

Breakdown

  1. Card name
  2. Character
  3. Unit
  4. Support unit
  5. Rarity
  6. Attribute
  7. Master rank
  8. Stats
  9. Card level
  10. Skill name
  11. Skill level
  12. Skill type
  13. Side stories

Characters

Rarities

Cards have 1 of 5 rarities. Lower rarities have lower stats and weaker skill effects. 3☆ and 4☆ cards must be trained to reach maximum level.

Rarity Icon Max level
1☆ 20
2☆ 30
3☆ 40
3☆ (trained) 50
Birthday 50
4☆ 50
4☆ (trained) 60

Training cards

Attributes

Every card has 1 of the following 5 attributes. This attribute determines if the card contributes toward a party's event bonus and if the card receives a power bonus from area items.

Attribute Icon
Cool
Cute
Happy
Mysterious
Pure

Master ranks

Stats

A card has 3 stats: performance, technique, and stamina. There is no purpose in the individual values of the 3 stats but summing these values results in a card's base power before any additional stats or bonuses. Increasing a card's level will increase that card's stats, and consequently that card's power. Additional stats come from increasing a card's master rank or by reading a card's side story; these additional stats do contribute towards the power shown on a card. Power increase from area item bonuses are not reflected in the power shown on a card.

Additional stats
Rarity Master rank Side story 1 Side story 2
1☆ +150 +300 +600
2☆ +300 +450 +900
3☆ +450 +600 +1500
Birthday +540 +720 +1650
4☆ +600 +750 +1800

Each rank in a card's master rank grants additional stats.

Levels

Leveling cards

Skills

The skill of a card can be determined by its description. Every skill provides a score boost component, although some come with life or judgment requirements. Skills like "healer" or "perfect locker" have additional side effects.

Skill types
Type Japanese English
Scorer 5秒間 スコアがX%UPする X% score boost for 5 seconds.
Perfect locker Y秒間 GREATがPERFECTになり、5秒間 スコアがX%UPする All GREATs will become PERFECTs for Y seconds; X% score boost for 5 seconds.
Y秒間 GOOD以上がPERFECTになり、5秒間 スコアがX%UPする All GOODs and higher will become PERFECTs for Y seconds; X% score boost for 5 seconds.
Y秒間 BAD以上がPERFECTになり、5秒間 スコアがX%UPする All BADs and higher will become PERFECTs for Y seconds; X% score boost for 5 seconds.
Healer ライフがY回復し、5秒間 スコアがX%UPする Recover Y life; X% score boost for 5 seconds.
Perfect scorer 5秒間 PERFECTのときのみスコアがX%UPする X% score boost for 5 seconds for PERFECTs only.
Life scorer 5秒間 発動時ライフが800未満ならスコアがX%UP、
800以上ならスコアがY%UP、更にライフが10増加毎に+1%UPする(最大Z%)
For 5 seconds, X% score boost if life is less than 800 or Y% score boost if life is 800.
For every +10 life above 800, score boost increased by +1% (up to Z%).
Accuracy scorer 5秒間 スコアがY%UP、
GREAT以下を出すまではスコアがX%UPする
X% score boost for 5 seconds.
If you hit GREAT or lower, score boost will be reduced to Y%.
Birthday scorer ライフがY回復し、5秒間 PERFECTのときのみスコアがX%UPする Recover Y life; X% score boost for 5 seconds for PERFECTs only.

Skill levels

Further information: Skills#Skill levels

The higher the level a skill is, the more powerful its effects will be. When viewing a card, the current skill level and the amount of exp required to level up the skill is shown. The menu to level up skills can be reached by tapping on the "スキルアップ" button. In this new menu, skill up scores, fragments of feelings, and pure crystals of feelings can be consumed to provide exp towards leveling up a skill.

Side stories

Member menu

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