Live bonus: Difference between revisions

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(Created page with "'''Live bonus''' is a resource that is consumed for every solo live, multi live, cheerful live played. The amount of live bonus consumed determines how much the ex...")
 
(added kizuna rank multiplier)
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'''Live bonus''' is a resource that is consumed for every [[solo live]], [[multi live]], [[cheerful live]] played. The amount of live bonus consumed determines how much the exp, rewards and event points should get multiplied by. The more bonus consumed, the higher the multiplier; however, the ratio of bonus consumed and the multiplier diminishes.
'''Live bonus''' is a resource that is consumed for every [[solo live]], [[multi live]], [[cheerful live]] played. The amount of live bonus consumed determines how much the [[Player Rank]] exp, rewards, event points, and [[Kizuna Rank]] exp should get multiplied by. The more bonus consumed, the higher the multiplier; however, the ratio of bonus consumed and the multiplier diminishes.


Live bonus is naturally regenerated every 30 minutes, and caps at 10. Every rank up in [[player rank]] grants 10 live bonuses. 50 [[crystal]]s can be used to refill 5 live bonuses. [[Live bonus drink (small)|Small]] and [[live bonus drink (large)|large live bonus drinks]] can be used to refill 1 and 10 live bonuses, respectively.
Live bonus is naturally regenerated every 30 minutes, and caps at 10. Every rank up in [[player rank]] grants 10 live bonuses. 50 [[crystal]]s can be used to refill 5 live bonuses. [[Live bonus drink (small)|Small]] and [[live bonus drink (large)|large live bonus drinks]] can be used to refill 1 and 10 live bonuses, respectively.
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|+ Multipliers
|+ Multipliers
|-
|-
! Bonus consumed !! Rewards, EXP multiplier !! Event point multiplier
! Bonus consumed
!Player Rank exp!! Rewards !! Event points
!Kizuna Rank exp
|-
|-
| 0 || 1 || 1
| 0
|1|| 1 || 1
|1
|-
|-
| 1 || 5 || 5
| 1
|5|| 5 || 5
|5
|-
|-
| 2 || 10 || 10
| 2
|10|| 10 || 10
|10
|-
|-
| 3 || 14 || 15
| 3
|14|| 14 || 15
|14
|-
|-
| 4 || 17 || 19
| 4
|17|| 17 || 19
|17
|-
|-
| 5 || 20 || 23
| 5
|20|| 20 || 23
|20
|-
|-
| 6 || 21 || 26
| 6
|21|| 21 || 26
|21
|-
|-
| 7 || 22 || 29
| 7
|22|| 22 || 29
|22
|-
|-
| 8 || 23 || 31
| 8
|23|| 23 || 31
|23
|-
|-
| 9 || 24 || 33
| 9
|24|| 24 || 33
|24
|-
|-
| 10 || 25 || 35
| 10
|25|| 25 || 35
|25
|}
|}

Revision as of 04:27, 29 December 2021

Live bonus is a resource that is consumed for every solo live, multi live, cheerful live played. The amount of live bonus consumed determines how much the Player Rank exp, rewards, event points, and Kizuna Rank exp should get multiplied by. The more bonus consumed, the higher the multiplier; however, the ratio of bonus consumed and the multiplier diminishes.

Live bonus is naturally regenerated every 30 minutes, and caps at 10. Every rank up in player rank grants 10 live bonuses. 50 crystals can be used to refill 5 live bonuses. Small and large live bonus drinks can be used to refill 1 and 10 live bonuses, respectively.

Multipliers
Bonus consumed Player Rank exp Rewards Event points Kizuna Rank exp
0 1 1 1 1
1 5 5 5 5
2 10 10 10 10
3 14 14 15 14
4 17 17 19 17
5 20 20 23 20
6 21 21 26 21
7 22 22 29 22
8 23 23 31 23
9 24 24 33 24
10 25 25 35 25
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