Live bonus: Difference between revisions

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(added kizuna rank multiplier)
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|+ Multipliers
|+ Multipliers
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! Bonus consumed
! Bonus consumed !! Rewards, EXP multiplier !! Event point multiplier
!Player Rank exp!! Rewards !! Event points
!Kizuna Rank exp
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| 0
| 0 || 1 || 1
|1|| 1 || 1
|1
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| 1
| 1 || 5 || 5
|5|| 5 || 5
|5
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| 2
| 2 || 10 || 10
|10|| 10 || 10
|10
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| 3
| 3 || 14 || 15
|14|| 14 || 15
|14
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| 4
| 4 || 17 || 19
|17|| 17 || 19
|17
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| 5 || 20 || 23
|20|| 20 || 23
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| 6 || 21 || 26
|21|| 21 || 26
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| 7 || 22 || 29
|22|| 22 || 29
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| 8 || 23 || 31
|23|| 23 || 31
|23
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| 9
| 9 || 24 || 33
|24|| 24 || 33
|24
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| 10
| 10 || 25 || 35
|25|| 25 || 35
|25
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Revision as of 20:09, 29 December 2021

Live bonus is a resource that is consumed for every solo live, multi live, cheerful live played. The amount of live bonus consumed determines how much the Player Rank exp, rewards, event points, and Kizuna Rank exp should get multiplied by. The more bonus consumed, the higher the multiplier; however, the ratio of bonus consumed and the multiplier diminishes.

Live bonus is naturally regenerated every 30 minutes, and caps at 10. Every rank up in player rank grants 10 live bonuses. 50 crystals can be used to refill 5 live bonuses. Small and large live bonus drinks can be used to refill 1 and 10 live bonuses, respectively.

Multipliers
Bonus consumed Rewards, EXP multiplier Event point multiplier
0 1 1
1 5 5
2 10 10
3 14 15
4 17 19
5 20 23
6 21 26
7 22 29
8 23 31
9 24 33
10 25 35
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