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'''Live bonus''' is a resource that is consumed for every [[ |
'''Live bonus''' is a resource that is consumed for every [[Solo Live]], [[Multi Live]], [[Cheerful Live]] played. The amount of live bonus consumed determines how much the exp ([[Player Rank]], [[Cards#Leveling cards|Card]] and [[Kizuna Rank]] exp), rewards, and event points should get multiplied by. The more bonus consumed, the higher the multiplier; however, the ratio of bonus consumed and the multiplier diminishes. |
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Live bonus is naturally regenerated every 30 minutes, and caps at 10. Every rank up in [[ |
Live bonus is naturally regenerated every 30 minutes, and caps at 10. Every rank up in [[Player Rank]] grants 10 live bonuses. 50 [[crystal]]s can be used to refill 5 live bonuses. [[Live bonus drink (small)|Small]] and [[live bonus drink (large)|large live bonus drinks]] can be used to refill 1 and 10 live bonuses, respectively. |
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{| class="wikitable" |
{| class="wikitable" |
Revision as of 19:15, 14 March 2022
Live bonus is a resource that is consumed for every Solo Live, Multi Live, Cheerful Live played. The amount of live bonus consumed determines how much the exp (Player Rank, Card and Kizuna Rank exp), rewards, and event points should get multiplied by. The more bonus consumed, the higher the multiplier; however, the ratio of bonus consumed and the multiplier diminishes.
Live bonus is naturally regenerated every 30 minutes, and caps at 10. Every rank up in Player Rank grants 10 live bonuses. 50 crystals can be used to refill 5 live bonuses. Small and large live bonus drinks can be used to refill 1 and 10 live bonuses, respectively.
Bonus consumed | Rewards, EXP multiplier | Event point multiplier |
---|---|---|
0 | 1 | 1 |
1 | 5 | 5 |
2 | 10 | 10 |
3 | 14 | 15 |
4 | 17 | 19 |
5 | 20 | 23 |
6 | 21 | 26 |
7 | 22 | 29 |
8 | 23 | 31 |
9 | 24 | 33 |
10 | 25 | 35 |