Cards: Difference between revisions

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{| class="wikitable"
|+Exp requirements
! Level !! Total exp !! Exp to next
|-
| 1
| 0
| 3000
|-
| 2
| 3000
| 4000
|-
| 3
| 7000
| 5000
|-
| 4
| 12000
| 5400
|-
| 5
| 17400
| 5800
|-
| 6
| 23200
| 6200
|-
| 7
| 29400
| 6600
|-
| 8
| 36000
| 7000
|-
| 9
| 43000
| 7400
|-
| 10
| 50400
| 7800
|-
| 11
| 58200
| 8200
|-
| 12
| 66400
| 8600
|-
| 13
| 75000
| 9000
|-
| 14
| 84000
| 9400
|-
| 15
| 93400
| 9800
|-
| 16
| 103200
| 10200
|-
| 17
| 113400
| 10600
|-
| 18
| 124000
| 11000
|-
| 19
| 135000
| 11400
|-
| 20
| 146400
| 11800
|-
| 21
| 158200
| 12200
|-
| 22
| 170400
| 12600
|-
| 23
| 183000
| 13000
|-
| 24
| 196000
| 13400
|-
| 25
| 209400
| 13800
|-
| 26
| 223200
| 14200
|-
| 27
| 237400
| 14600
|-
| 28
| 252000
| 15000
|-
| 29
| 267000
| 15400
|-
| 30
| 282400
| 15800
|-
| 31
| 298200
| 16200
|-
| 32
| 314400
| 16600
|-
| 33
| 331000
| 17000
|-
| 34
| 348000
| 17400
|-
| 35
| 365400
| 17800
|-
| 36
| 383200
| 18200
|-
| 37
| 401400
| 18600
|-
| 38
| 420000
| 19000
|-
| 39
| 439000
| 19400
|-
| 40
| 458400
| 19800
|-
| 41
| 478200
| 20200
|-
| 42
| 498400
| 20600
|-
| 43
| 519000
| 21000
|-
| 44
| 540000
| 21400
|-
| 45
| 561400
| 21800
|-
| 46
| 583200
| 22200
|-
| 47
| 605400
| 22600
|-
| 48
| 628000
| 23000
|-
| 49
| 651000
| 23400
|-
| 50
| 674400
| 23800
|-
| 51
| 698200
| 24200
|-
| 52
| 722400
| 24600
|-
| 53
| 747000
| 25000
|-
| 54
| 772000
| 25400
|-
| 55
| 797400
| 25800
|-
| 56
| 823200
| 26200
|-
| 57
| 849400
| 26600
|-
| 58
| 876000
| 27000
|-
| 59
| 903000
| 27400
|-
| 60
| 930400
|
|}



====Leveling cards====
====Leveling cards====

Revision as of 05:27, 5 February 2022

Cards are an essential part of Project SEKAI. Five cards comprise a party; this party is used in the rhythm game aspects of the game. All 1☆ cards can be obtained by reading the main stories of each unit. All other rarities of cards can be obtained through gacha, the Event Shop, the Member Exchange Shop, and the Ticket Exchange Shop.

All owned cards can be found in the member menu. To access this menu:

  1. Tap on the button labeled "メンバー" (this button has a person with headphones icon)
  2. Tap on the button labeled "メンバー一覧" (this button is located at the bottom right)

Duplicate cards can be turned into fragments of feelings and pure crystals of feelings in the Waiting Room.

List of cards

Breakdown

  1. Card name
  2. Character
  3. Unit
  4. Support unit
  5. Rarity
  6. Attribute
  7. Master rank
  8. Stats
  9. Card level
  10. Skill name
  11. Skill level
  12. Skill type
  13. Side stories

Characters, units, and support units

All cards are associated with a character, a unit, and sometimes a support unit. A card will receive power bonus based on the character, and unit or support unit it's associated with. Cards with the same character cannot be in the same party, unless it is for challenge live.

The unit the character is in is the unit that the card is associated with. For example, Distant-Looking, but Friendly, which is Hoshino Ichika's card, has the unit "Leo/need" because Ichika is in Leo/need. Similarly, Distant-Looking, but Friendly is associated with both Hanasato Minori and MORE MORE JUMP!. For cards associated with characters in the VIRTUAL SINGER unit, there might be an associated support unit. This support unit is determined by the sekai that virtual singer resides in. A card associated with Leo/need Hatsune Miku would have "Leo/need" as the support unit.

Examples
Card Character Unit Support unit
Distant-Looking, but Friendly Hoshino Ichika Leo/need -
Aiming to Be an Idol! Hanasato Minori MORE MORE JUMP! -
The Songstress Everyone Knows Hatsune Miku VIRTUAL SINGER -
Classroom Sekai Hatsune Miku VIRTUAL SINGER Leo/need

Rarities

Cards have 1 of 5 rarities. Lower rarities have lower stats and weaker skill effects. 3☆ and 4☆ cards must be trained to reach maximum level.

Rarity Icon
1☆
2☆
3☆
3☆ (trained)
Birthday
4☆
4☆ (trained)

Training cards

The card training popup

3☆ and 4☆ cards require training to reach the final level cap. These cards may only be trained after reaching the first level cap. Training also increase the power of a card.

To access the training menu:

  1. Tap on the button labeled "メンバー"
  2. Tap on the button labeled "育成" and "Training"
  3. Tap on the tab labeled "特訓"

Then, pick a card to train by tapping on its thumbnail. A popup will show the items needed to train that card. Tapping on the green button labeled "特訓" will consume the items and train the card, raising the level cap and unlocking the trained art.

Rarity Items needed
3☆
Cool gem
×100
Miracle gem
×50
4☆
Cool gem
×200
Miracle gem
×100

Cards may require cute gems, happy gems, pure gems, or mysterious gems instead of cool gems.

Attributes

Every card has 1 of the following 5 attributes. This attribute determines if the card contributes toward a party's event bonus and if the card receives a power bonus from area items.

Attribute Icon
Cool
Cute
Happy
Mysterious
Pure

Master ranks

Cards with master ranks will show a blue diamond with a number in it. This number is the number of ranks; the higher the rank, the more additional stats it gives. For some 4☆ cards, increasing that card's master rank will unlock alternate colors for the costume and the unique hairstyle associated with it.

Master rank can be increased using fragments of feelings for cards of all rarities, or pure crystals of feelings for 4☆ cards.

Rarity Cost
1☆
Fragment of feelings
2☆
Fragment of feelings
×5
3☆
Fragment of feelings
×50
Birthday
Fragment of feelings
×1000
4☆
Fragment of feelings
×2000
or
Pure crystal of feelings

Stats

A card has 3 stats: performance, technique, and stamina. There is no purpose in the individual values of the 3 stats but summing these values results in a card's base power before any additional stats or bonuses. Increasing a card's level will increase that card's stats, and consequently that card's power. Additional stats come from increasing a card's master rank or by reading a card's side story; these additional stats do contribute towards the power shown on a card. Power increase from area item bonuses are not reflected in the power shown on a card.

Additional stats
Rarity Master rank Side story 1 Side story 2
1☆ +150 +300 +600
2☆ +300 +450 +900
3☆ +450 +600 +1500
Birthday +540 +720 +1650
4☆ +600 +750 +1800

Each rank in a card's master rank grants additional stats.

Levels

Each card has a maximum level; this level is determined on the rarity and whether or not the card is trained. The higher a card's level, the higher its stats.

Rarity Trained? Max level
1☆ - 20
2☆ - 30
3☆ No 40
Yes 50
Birthday - 50
4☆ No 50
Yes 60
Exp requirements
Level Total exp Exp to next
1 0 3000
2 3000 4000
3 7000 5000
4 12000 5400
5 17400 5800
6 23200 6200
7 29400 6600
8 36000 7000
9 43000 7400
10 50400 7800
11 58200 8200
12 66400 8600
13 75000 9000
14 84000 9400
15 93400 9800
16 103200 10200
17 113400 10600
18 124000 11000
19 135000 11400
20 146400 11800
21 158200 12200
22 170400 12600
23 183000 13000
24 196000 13400
25 209400 13800
26 223200 14200
27 237400 14600
28 252000 15000
29 267000 15400
30 282400 15800
31 298200 16200
32 314400 16600
33 331000 17000
34 348000 17400
35 365400 17800
36 383200 18200
37 401400 18600
38 420000 19000
39 439000 19400
40 458400 19800
41 478200 20200
42 498400 20600
43 519000 21000
44 540000 21400
45 561400 21800
46 583200 22200
47 605400 22600
48 628000 23000
49 651000 23400
50 674400 23800
51 698200 24200
52 722400 24600
53 747000 25000
54 772000 25400
55 797400 25800
56 823200 26200
57 849400 26600
58 876000 27000
59 903000 27400
60 930400


Leveling cards

Cards can be leveled up just by playing the game or by using beginner, intermediate, or advanced practice scores.

Thumbnail Item Exp
Practice score (beginner)
Practice score (beginner) 200
Practice score (intermediate)
Practice score (intermediate) 10000
Practice score (advanced)
Practice score (advanced) 50000

The following steps detail how to level up a card's skill:

  1. Tap on the button labeled "メンバー"
  2. Tap on the button labeled "Training"
  3. Tap on the card to be leveled up
  4. Select the items to be used and confirm

The buttons on the bottom "リセット", "おすすめ", "決定" are reset, recommended, and confirm, respectively. The recommended button automatically chooses the least items needed for the max level. The number of items consumed can be manually changed in 5 ways:

  • "«" button: resets the number to 0
  • "−" button: decreases the current number by 1
  • text input: sets the number of items to any integer
  • "+" button: increases the current number by 1
  • "»" button: sets the number to the minimum needed for the highest skill level, or maximum available

Items will only be consumed after the confirm button is pressed.

Skills

The skill of a card can be determined by its description. Every skill provides a score boost component, although some come with life or judgment requirements. Skills like "healer" or "perfect locker" have additional side effects.

Skill types
Type Japanese English
Scorer 5秒間 スコアがX%UPする X% score boost for 5 seconds.
Perfect locker Y秒間 GREATがPERFECTになり、5秒間 スコアがX%UPする All GREATs will become PERFECTs for Y seconds; X% score boost for 5 seconds.
Y秒間 GOOD以上がPERFECTになり、5秒間 スコアがX%UPする All GOODs and higher will become PERFECTs for Y seconds; X% score boost for 5 seconds.
Y秒間 BAD以上がPERFECTになり、5秒間 スコアがX%UPする All BADs and higher will become PERFECTs for Y seconds; X% score boost for 5 seconds.
Healer ライフがY回復し、5秒間 スコアがX%UPする Recover Y life; X% score boost for 5 seconds.
Perfect scorer 5秒間 PERFECTのときのみスコアがX%UPする X% score boost for 5 seconds for PERFECTs only.
Life scorer 5秒間 発動時ライフが800未満ならスコアがX%UP、
800以上ならスコアがY%UP、更にライフが10増加毎に+1%UPする(最大Z%)
For 5 seconds, X% score boost if life is less than 800 or Y% score boost if life is 800.
For every +10 life above 800, score boost increased by +1% (up to Z%).
Accuracy scorer 5秒間 スコアがY%UP、
GREAT以下を出すまではスコアがX%UPする
X% score boost for 5 seconds.
If you hit GREAT or lower, score boost will be reduced to Y%.
Birthday scorer ライフがY回復し、5秒間 PERFECTのときのみスコアがX%UPする Recover Y life; X% score boost for 5 seconds for PERFECTs only.

Skill levels

Further information: Skills#Skill levels

The higher the level a skill is, the more powerful its effects will be. When viewing a card, the current skill level and the amount of exp required to level up the skill is shown. The menu to level up skills can be reached by tapping on the "スキルアップ" button. In this new menu, skill up scores, fragments of feelings, and pure crystals of feelings can be consumed to provide exp towards leveling up a skill.

Side stories

Every card has 2 side stories. Unlocking side stories gives additional stats to a card and requires a combination of pieces, gems, and miracle gems. The second side story can only be unlocked once the card has reached its max level.

Side story 1
Rarity Unlock cost Additional stats
1☆
Cool piece
×10
+300
2☆
Cool piece
×200
+450
3☆
Cool piece
×500
+600
Birthday
Cool piece
×1000
+720
4☆
Cool piece
×1000
+750
Side story 2
Rarity Unlock cost Additional stats
1☆
Cool piece
×50
+600
2☆
Cool piece
×1000
+900
3☆
Cool piece
×2000
Cool gem
×600
Miracle gem
×80
+1500
Birthday
Cool piece
×4000
Cool gem
×1200
Miracle gem
×120
+1650
4☆
Cool piece
×4000
Cool gem
×1200
Miracle gem
×120
+1800

Cards may require cute pieces, happy pieces, pure pieces, or mysterious pieces instead of cool pieces.

Cards may require cute gems, happy gems, pure gems, or mysterious gems instead of cool gems.

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